Journey Through Eras - AR Museum Experience

Project Type |

Oido Museum

Timeline |

2021

Tag |

UX Design · Game UI · AR Experience · User Research

Tool |

Figma · Photoshop · Illustrator

Overview

An AR experience that turns history into play

Designed for Oido Museum, Journey Through Eras is an interactive AR game helping children aged 5–12 explore local history through movement-based storytelling. Children board a virtual ship and voyage through Oido's history, from the Stone Age to the future, completing mini-games at each era.

My role

Team lead · Game UI design · Research coordination

Tools

Figma · Photoshop · Illustrator

Research

We went to the museum first

Before designing anything, we conducted field research at Oido Museum using three methods: service safari, shadowing, and behavior mapping. We observed how children actually moved through the existing exhibits and how quickly they stopped engaging.

Service Safari

Experienced existing exhibits as visitors to identify friction points firsthand

Shadowing

Observed children's behavior through the exhibition without interfering

Behavior Mapping

Tracked movement patterns and drop-off points across the 3F gallery

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

Key findings from existing exhibits

Interactive exhibits held attention up to 8 minutes

8 min max

The interactive fishing game showed the highest dwell time, children could physically participate.

Static exhibits lost children in 2–3 minutes

2-3 min

Time tunnel and food life exhibits had the lowest engagement, passive viewing only.

Physical interaction was the strongest engagement driver

Exhibits where children could touch, move, or see their own results kept them engaged significantly longer.

Photo opportunities extended visit time

The costume photo exhibit showed strong engagement, children wanted to see and share themselves in the experience.

Persona

Designing for Ji-yul, age 8

Service Safari

Experienced existing exhibits as visitors to identify friction points firsthand

Pain points

  • Can't enter the children's exhibit with her older brother

  • Few photo-worthy moments in the museum

  • No colorful, visually stimulating experiences

Persona

One app. Everything you need to catch your shuttle.

The solution focused on reducing uncertainty and friction by centralizing real-time shuttle information and enabling faster, more personalized access to what users need most.

Real-time Tracking

Live shuttle location to reduce uncertainty and help users decide when to move.

Estimated Arrival Times

Clear estimates so users can plan class transitions and avoid unnecessary waiting.

Favorite Stops

Save frequently used stops for quicker daily access, no repeated searching.

Personalized Alerts & Reminders

Notifies users about arrivals, delays, and service updates based on saved routes.

Key screens

Designed around how students actually use it

Real-Time & Home

Live location + arrival times front and center - support quick, time-sensitive decisions.

Search & Route Filter

Quickly find stops and routes across a large campus without digging through sources.

Schedule & Notifications

Combines schedule browsing with alerts, preventing missed shuttles.

Favorites & Reminders

Saved stops + personalized reminders reduce friction in daily routine.

Results

Measurable improvement in usability

98%

of usability test participants felt the redesign was an improvement

~40%

reduction in time spent searching for shuttle information

Reflection

What I'd do differently

This project reinforced the importance of prioritizing real-time information in time-sensitive experiences. If revisited, I would further explore edge cases like service disruptions and accessibility needs, areas where the stakes for users are highest.

Claire Yang

Open to Work

Brand Craft.
Product Logic.

I’m Claire, Product & UX/UI designer with a visual design background, trained by watching how real customers behave, not just how they score a usability test.

Product Design

Graphic Design

UX/UI

Web Design

Photography

Project by Project NY

Graphic Design Manager

2026-NOW

Hmart (GSK Corp)

Visual Designer

2025-NOW

Brand Craft.
Product Logic.

I’m Claire, Product & UX/UI designer with a visual design background, trained by watching how real customers behave, not just how they score a usability test.

Product Design

Graphic Design

UX/UI

Web Design

Photography

Project by Project NY

Graphic Design Manager

2026-NOW

Hmart (GSK Corp)

Visual Designer

2025-NOW